The technology
AI- and ML-driven, biometric-adaptive digital environments — engineered at the convergence of generative VR and pharmacological precision.

Pillar one
Immersive worlds synthesized in real time and adjusted on the fly — never pre-baked. The same engine behind 100,000+ FloatVR sessions.

Pillar two
The immersive arc is designed to align with the pharmacology of psychedelic-assisted care — meeting the patient where the medicine takes them.
How it works
Biometric and physiological signals — including alpha-wave activity — are read continuously throughout the session.
Our engine synthesizes the immersive environment in real time — colour, motion, soundscape and pacing assembled to the moment.
As the person changes, so does the world. The experience is adjustable moment-to-moment, never a fixed recording.
The result is a neuroplasticity layer that supports the clinician in both psychotherapy and psychedelic-assisted therapy.
The only platform that adjusts the experience to the person — in real time.

Built on evidence
Our research environment pairs EEG capture with generative rendering — closing the loop between what the brain is doing and what the patient experiences.
Discuss a clinical pilot →Proof of engine
FloatVR runs this engine for over 100,000 people on Meta Quest today.
Visit floatvr.io ↗